Another challenge was creating a custom sound for when big towers fall straight like tree trunks. Elvira did a lot of iterations before we were finally happy with it. Jonatan: The win screen sound was probably the most difficult, since it had to feel super rewarding and be played so many times. What were the most challenging sounds to get right in AB2 – and what sounds are you most happy about? ANGRY BIRDS 2 SONGS SERIESSilver and Terence got new voice recordings that were performed by the Finnish audio team, since Silver was completely new to the series and Terence’s voice hadn’t been featured much in Toons. We’d start with the action we wanted on screen, then I’d select and edit a number of voice sample variations that fit, and finally the animations were created based on the samples. Jonatan: Almost all of the samples are actually from various Angry Birds Toons episodes. There are some festive character vocalisations in the game – How were the character voices made and what was your approach with them? Unfortunately we never really prioritized going outside for field recordings, though I have my own library of previous field recordings which I often used in the project. We recorded things like balloons, toots and horns, as well as placeholder voice samples – basically anything where the result was easier to produce inhouse than to rework from existing library sounds. Jonatan: When we did our own recordings it was mostly in make-shift pillow forts in various meeting rooms. Did you do a lot of location recordings for the game? Any special stories you could share from those? Toons, the TV-series, was an especially big inspiration, since it really embodied the look and feel we wanted for the game visually as well. We did do some original recordings using our field recorder, but most of the sounds were composed, remixed and reworked using the Rovio sound libraries and back catalog. Jonatan: Since we were only two people working on sound and didn’t have any dedicated studio facilities in the Stockholm office, we had to do what we could within those limitations. SOUND DESIGN What was the sound design process like for Angry Birds 2? Where did you get inspiration from for the sounds? ANGRY BIRDS 2 SONGS FREETo hear the great sounds of the game in action go grab the free game from Apple App Store or Google Play. In this special interview we talk with sound designer Jonatan Crafoord, composer Elvira Björkman, music producer Henri Sorvali and Head of Audio Ilmari Hakkola about the sound of the freshly released mobile game Angry Birds 2 by Rovio Entertainment. He was also gonna have new songs but it got scrapped all together.Composers, Game Audio, Sound design, Sound Designers His song was just gonna be senpai from week 6 but with Chuck's vocals instead of Senpai/Spirit. There is an unused character called "Pixel Chuck" which is just a pixel-art version of chuck's old unused sprites.Originally there were gonna be costumes for boyfriend but it got scrapped, with the only ones remaining being Space Boyfriend in PigBang, FNF in FNF, and Beef in Amger. ANGRY BIRDS 2 SONGS MODThe creator of the original Alex Bird mod (SuperTails32), is apart of the Funky Birds mod team.There are now 3 different level difficulties: "Casual", "Classic" and "Epic" with all of them being references to past Angry Birds games ( Angry Birds Casual, Angry Birds Classic, Angry Birds Epic).Reddy is from a YouTube series called " Mildly Infuriated Birds".Rod originates from the fanon and joke game " Amgry Burds".There's a text file titled "README.txt" in the data folder that repeats the phrase: "I HATE CHARTING DIAMONDS".The mod was originally going to be called "Friday Night Funkin' GO!".
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